List of ratchet and clank games on psp




















Secret Agent Clank is also home to one of the most infuriating final boss fights in the entire franchise. It's not necessarily a bad game, but it only lasts about an hour and many aspects of it haven't exactly aged well. Case in point, Going Mobile has virtually no audio at all, though that may not be surprising when one realizes that it was developed for s-era mobile phones. Endless runners have been dominating the mobile space for quite some time now, and there's been plenty of endless runners made based on existing franchises.

Taking place after the events of Up Your Arsenal , Ratchet: Deadlocked strips away most of the 3D platforming to focus almost exclusively on combat. There is also a competitive multiplayer aspect to it as well, though Ratchet: Deadlocked 's online has since been shut down. An HD version of the game is available on the PS3 that improves the graphical resolution if anyone is interested in checking it out for themselves.

The game can be a lot of fun with the right group of people, but it only has a few tricks up its sleeve and so the stages, while visually distinct from one another, become repetitive from a gameplay standpoint. It has a very strong start and turning Dr. Nefarious into a hero character is an interesting twist on the formula, but it can't quite keep the momentum going throughout the whole experience.

Size Matters has one of the more interesting stories in the series, though, and it also has some of the more creative levels as well. It has some of the highest stakes in the entire franchise story-wise, and takes the gameplay into some bold new directions. There are certain elements of A Crack in Time that have been divisive, like the puzzle-heavy Clank sections, but the game deserves recognition for still being entertaining while keeping the title heroes Ratchet and Clank apart.

Throw in some expanded space exploration and plenty of challenging platforming sections and it's easy to see why A Crack in Time is many fans' favorite. At only five hours long, it's at least safe to say that it does not overstay its welcome. It also has a co-op mode, a feature that always improves a game.

Released in , Into the Nexus is the last mainline sequel in the series before an eight-year hiatus. It is a short game, but it at least concludes the story started in 's Future: Tools of Destruction. Reviews were mostly kind, but the game did not reach the same critical heights as the most celebrated games in the series.

Ratchet and Clank: Size Matters was the first portable entry in the series. Even though it is a spin-off for the PSP made by a different developer, the gameplay remains familiar as a Ratchet and Clank game. It managed to make quite a splash as well, seamlessly bringing the gameplay to a handheld with an 85 Metacritic score. Seven hours is also not a bad length at all for a portable title. The second PSP spin-off of the series took a more radical departure from the mainline series.

In Secret Agent Clank you control Ratchet's best friend and sidekick. He is typically reserved for brief puzzle sequences in previous titles, but here he is the main playable character and engages in combat. Ratchet is still playable in certain segments, however.

The fourth entry in the series, Deadlocked, makes some changes to the core formula. Though the gameplay remains familiar to fans, less platforming is present. The move made for a well-received game, but it is still perhaps the least-beloved of the PS2 entries in the series.

This remake of the original game was made to coincide with the feature film's release. The movie received average reviews while the game fared much better. Related: 10 Classic Games Vs. Considering the series' prestige as a Sony exclusive , it was surprising to see this remake as the only PS4 release. Insomniac's output on the console was low in general — they only released Ratchet and Clank, Marvel's Spider-Man , and Song of the Deep. The series is set in a science-fiction universe, in which Ratchet and Clank visit many planets within the Solana Galaxy , Bogon Galaxy , and Polaris Galaxy.

The timeline begins with the first game in the year , with time kept in a calendar similar to Earth's calendar. Aesthetically, many planets in the universe feature metropolises which are similar to s and s science fiction, [3] and feature a collision between nature and architecture, with signature rivets, cables, and tension wires holding things together. Each galaxy is typically dominated by a megacorporation — Gadgetron Corporation in Solana, Megacorp in Bogon, and Grummel Net Industries in Polaris — whose vendors feature around the world, from which Ratchet purchases all his weaponry.

The universe was once home to the lombaxes , a race of expert engineers, who developed some of the most advanced technology and fastest spaceships in the universe. However, the lombaxes were mostly defeated by Percival Tachyon , a cragmite who sought revenge for his species after the lombaxes had defeated the cragmites during the Great War.

While Ratchet is the last known lombax in the universe, he encounters two other lombaxes during the series: Angela Cross and Alister Azimuth. The space-time continuum in the universe is kept in balance by the Great Clock , a space construct located roughly in the center of the universe operated by the Zoni , an invisible hive mind species who can manipulate time.

It was constructed by Orvus to repair the space-time continuum after it was torn apart by the overuse of time travel by the fongoids. Ratchet lived on Veldin , a backwater planet in the Solana Galaxy, and longed for a life of adventure.

He met a robot, Clank, who crash-landed on the planet. Shortly after meeting, the two embarked on a mission to save the galaxy from Chairman Drek , who was destroying planets to construct a new home for the blarg.

While trying to save the galaxy, he sought the help of his idol, celebrity superhero Captain Qwark. In Going Commando , Ratchet and Clank were abducted by Megacorp CEO Abercrombie Fizzwidget , who recruited Ratchet as a commando to retrieve a biological " experiment ", which was stolen by a mysterious thief.

Nefarious , a robotic mad scientist who aimed to exterminate all organic life forms and replace the population with robots.

In Deadlocked , Ratchet and Clank were abducted by Gleeman Vox and forced to participate in the illegal combat sport DreadZone , in which they were among many heroes featuring in a dangerous combat sport that has killed many heroes, and had to work to eliminate it. After the original series, the main plot continued in the Future series. In Tools of Destruction , Kerwan was attacked by Emperor Tachyon, a cragmite who wished to assassinate Ratchet, the last lombax.

This forced Ratchet to follow him back to Polaris in which, on his mission to defeat Tachyon, he learned more about his race, the lombaxes, while Clank was encountered by the Zoni , and the two explored the story of their origin. Finally, in Into the Nexus , Ratchet and Clank worked to stop Vendra Prog from bringing the nethers into the universe, while Ratchet had to decide whether or not to save his race. A manga written by Shinbo Nomura was released in A comic book series written by series writer TJ Fixman was released with six issues, both digitally, in select stores, and as a book containing all issues.

A movie was produced by Rainmaker Entertainment and released in , and though it was made in collaboration with Insomniac Games and Sony Interactive Entertainment, it was released by subsidiaries of Comcast and not by Sony Pictures Entertainment. In a short movie was released on Crave , produced by Mainframe Studios , formerly known as Rainmaker Entertainment.

Insomniac Games began planning their first PlayStation 2 project before completing Spyro: Year of the Dragon , and had decided against developing more Spyro games, instead opting to move away from brighter colors, cartoony characters, and platforming mechanics in favor of a much deeper story. Initially, they began developing an adventure-role playing game that took influences from Tomb Raider and The Legend of Zelda , internally titled both I5 Insomniac's fifth game and Girl With a Stick as the game featured a female protagonist who wielded a stick as her weapon , though both the team's lack of enthusiasm for the project and Sony Computer Entertainment America's executive producer Connie Booth's advice against it led to the team ceasing production.

Another idea that Insomniac had was a game titled Monster Knight , featuring a knight named Madi who would catch, grow, and wield intelligent monsters with unique personalities as weapons, armor, gear, and vehicles. Following this, Insomniac brainstormed ideas for a new project, with Brian Hastings proposing the idea of a reptilian alien traveling through planets and collecting weapons.

With the concept in place, Insomniac shared some technology developed by Naughty Dog for Jak and Daxter: The Precursor Legacy after being offered, taking a keen interest in the background rendering engine, [12] and the team continued to use and optimize the technology in between development of their PS2 titles, including adding code such as more efficient polygon occlusion technology that Naughty Dog would use in their own games. Captain Qwark was added late into development due to the team missing his presence from the first game, allowing Qwark to become a staple of the series, appearing in all entries.



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